#include "flash.hpp"

using namespace device;
////> 底层类
flash::~flash(void)
{
	
}

bool flash::Read(uint32_t uiAddr, uint8_t *ucData, uint16_t usLen)
{
	return(false);
}

bool flash::Write(uint32_t uiAddr, uint8_t *ucData, uint16_t usLen)
{
	return(false);
}

bool flash::Erase(uint32_t uiAddr)
{
	return(false);
}

uint32_t flash::GetSectorSize(void)
{
	return(0);
}

uint8_t flash::BlankValue(void)
{
	return(0xff);
}
